Trashy?


I feel like I’m either getting repetitive when it comes to talking about my development process or I need to switch things up. As always the code came to me easier than the art. Since it was just meant to be a generator I kept it on the simpler side but somehow I still had problems with the art direction. I feel like I regressed from my last project which had charm even with the things I saw wrong with it. I tried my hand at better animation this time and it came out so bad. At least now I know where and what I can improve. I went back and forth on whether I wanted to create the treasure assets myself and to this day I’m still not sure on what would have been better. I think making them myself would have made them more personal but I was worried about the aspect of them not having the same style. This is definitely the project I want to improve on because I think it has the most potential. However, I don’t hate it, I feel like I had the easiest time with the code during this project and with how simple it is it’s easier to think of additions I could add. What I am most proud of is the theming. I am so glad I went with items washing up on a shore rather than something to do with cleaning. It gave me a much better feeling overall and I think it turned out cuter. I like the idea of breathing new life into objects that the player finds. Since this would be the game I will improve on I would like to add more things such as an inventory system and maybe a way to either clean the items, resell them, or have both be a part of gameplay, something to broaden the theme. The problem with this idea is the fact that the generation portion would feel plain in comparison to the rest of planned gameplay. I’m not sure how I would do the generation other than changing it completely. If I were to change anything I would make the gaining of items through fishing but I prefer the current way of finding things through sand. Maybe a mechanic where the player could dig up mounds but this sounds like a slight improvement not a big one. With a more concrete plan for the mood of the game hopefully I can improve it to what I envision it to be. Surprisingly enough I would not change a thing about the project, I think with more time it could turn into something meaningful and something I would be proud to show off.

Files

July 23rd 2025.zip Play in browser
Jul 24, 2025